CAGD 493 Week 11 Reflection - Christopher Coombs

    Hello, this is Christopher Coombs, and welcome again to my weekly blog! Quick life update: A few days ago, I caught a particularly nasty bug, and in roughly an hour, I'm going to check myself into a hospital. I haven't been able to stomach food or liquid in three days, and it's not getting better. However, even in this condition, I managed to get a lot of work done on the ATST animation over the last few days. I'm going to keep it short and to the point, via bullet points. There has never been a word limit for these assignments, so I hope this is acceptable. 

Here was the work that I managed to accomplish:


List of changes according to this week's feedback:

  • Repositioned the legs so that the mech is high on its up pose and low on its down pose while keeping the same "U" shape head movement. This, along with retiming everything, took the most hours to complete.
  • Reduced the side-to-side x-translation of the headpiece
  • Reduced toe drag considerably during the foot rise and fall
  • Reduced the side-to-side tilt of the scanning arm guns
  • Fixed the left arm gun teleporting issue
  • Increased the drag for the big gun every time the head 
  • Increased the drag for the eye flaps, making them go faster. 
  • Increased speed of the foot coming down slightly slowed down the raising motion. 
  • Adjusted spurs so that the mesh does not intersect with the reverse knee joints. 
  • Fixed the weird double bounce the knee joints did
  • Lifted the body cog higher so that it looks less scrunched.
  • Fixed the fans so that they spin in a complete 360-degree cycle. 

    This is the final time that I'll be working on the ATST walk cycle. I feel that it is best to move on to my next idea now. Thanks for checking in, and I'll see you for next week's update!

                                                                                                          - Christopher Coombs




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