CAGD 493 Week 1 Reflection - Christopher Coombs
Welcome to my blog, everyone! My name is Christopher Coombs, and this is the very beginning of my weekly blogs for Senior Portfolio (CAGD 495). My specialization is animation, and this semester I really want to buckle in and dedicate more of my time to refining my animation skills. Unfortunately, I didn't animate as much over the summer as I wished I had, so I came into the semester quite rusty. The Advanced Production class's animation evaluation assignment from this week definitely shook most of that rust off, however. It was an extremely challenging and mentally taxing assignment, so I dedicated nearly all of my time and energy to it this week. Even so, I did set out some time to plan what I wanted to animate for this class. One thing that piqued my interest immensely was working on some quadrupedal rigs. At this point, I'm far too accustomed to animating humans, and I found a lot of interesting creature rigs online this week that could give me a new challenge to work with and be quite fun to animate as well.
Here are some of the rigs that have piqued my interest:
Each rig above has its own unique shape and theme, which allows me to experiment with the style of how these characters would move.
For the time being, I'm interested in animating some game cycle animations for these characters, such as:
- A walk and run cycle
- Two attacks
- At least one misc action (flying, swimming, idle, etc.)
The tiger rig is quite realistic and has plenty of reference footage to study involving its movement, so it'll be the first character I'll attempt to animate. If this preliminary animation goes well, I have the cartoonish dog with the large, clumsy paws, the fantasy dragon, or the sci-fi creature to choose from next, among many other potential rigs online. Ideally, I'd like to finish the block-outs for the tiger by next week and finish the animations by the week after. If I manage to complete this task sooner than anticipated, I'll move on to the next creature. Most of these creatures should take roughly 2 weeks at maximum to complete their cycles. Although I anticipate animating the dragon could perhaps take a little longer, I'll worry about crossing that bridge once I get to it. After I'm done working with a few quadrupeds, I'd like to move on to practicing lip sync and facial expression for characters.
That's all for now, but I'll be sure to keep all of you posted on my progress for next week!
- Christopher Coombs
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